Institutions
of higher learning across the nation are responding to political, economic,
social and technological pressures to be more responsive to students' needs and
more concerned about how well students are prepared to assume future societal
roles. Faculty are already feeling the pressure to lecture less, to make
learning environments more interactive, to integrate technology into the
learning experience, and to use collaborative learning strategies when
appropriate.
Some of the
more prominent strategies are outlined below. For more information about the
use of these and other pedagogical approaches, contact the Program in Support
of Teaching and Learning.
Lecture.
For many years, the lecture method was the most widely used instructional
strategy in college classrooms. Nearly 80% of all U.S. college classrooms in the late
1970s reported using some form of the lecture method to teach students (Cashin,
1990). Although the usefulness of other teaching strategies is being widely
examined today, the lecture still remains an important way to communicate
information.
Used in
conjunction with active learning teaching strategies, the traditional lecture
can be an effective way to achieve instructional goals. The advantages of the
lecture approach are that it provides a way to communicate a large amount of
information to many listeners, maximizes instructor control and is
non-threatening to students. The disadvantages are that lecturing minimizes
feedback from students, assumes an unrealistic level of student understanding
and comprehension, and often disengages students from the learning process
causing information to be quickly forgotten.
The following
recommendations can help make the lecture approach more effective (Cashin,
1990):
1.Fit the lecture to the audience
2.Focus your topic - remember you cannot cover everything
in one lecture
3.Prepare an outline that includes 5-9 major points you
want to cover in one lecture
4.Organize your points for clarity
5.Select appropriate examples or illustrations
6.Present more than one side of an issue and be sensitive
to other perspectives
7.Repeat points when necessary
8.Be aware of your audience - notice their feedback
9.Be enthusiastic - you don’t have to be an entertainer
but you should be excited by your topic. (from Cashin, 1990, pp. 60-61)
Case
Method. Providing an opportunity for students to apply what they learn in
the classroom to real-life experiences has proven to be an effective way of
both disseminating and integrating knowledge. The case method is an
instructional strategy that engages students in active discussion about issues
and problems inherent in practical application. It can highlight fundamental
dilemmas or critical issues and provide a format for role playing ambiguous or
controversial scenarios.
Course content
cases can come from a variety of sources. Many faculty have transformed current
events or problems reported through print or broadcast media into critical learning
experiences that illuminate the complexity of finding solutions to critical
social problems. The case study approach works well in cooperative learning or
role playing environments to stimulate critical thinking and awareness of
multiple perspectives.
Discussion.
There are a variety of ways to stimulate discussion. For example, some faculty
begin a lesson with a whole group discussion to refresh students’ memories
about the assigned reading(s). Other faculty find it helpful to have students
list critical points or emerging issues, or generate a set of questions
stemming from the assigned reading(s). These strategies can also be used to
help focus large and small group discussions.
Obviously, a
successful class discussion involves planning on the part of the instructor and
preparation on the part of the students. Instructors should communicate this
commitment to the students on the first day of class by clearly articulating
course expectations. Just as the instructor carefully plans the learning experience,
the students must comprehend the assigned reading and show up for class on
time, ready to learn.
Active
Learning. Meyers and Jones (1993) define active learning as learning
environments that allow “students to talk and listen, read, write, and reflect
as they approach course content through problem-solving exercises, informal
small groups, simulations, case studies, role playing, and other activities --
all of which require students to apply what they are learning” (p. xi). Many
studies show that learning is enhanced when students become actively involved
in the learning process. Instructional strategies that engage students in the
learning process stimulate critical thinking and a greater awareness of other
perspectives. Although there are times when lecturing is the most appropriate
method for disseminating information, current thinking in college teaching and
learning suggests that the use of a variety of instructional strategies can
positively enhance student learning. Obviously, teaching strategies should be
carefully matched to the teaching objectives of a particular lesson. For more
information about teaching strategies, see the list of college teaching
references in Appendix N.
Assessing or
grading students' contributions in active learning environments is somewhat
problematic. It is extremely important that the course syllabus explicitly
outlines the evaluation criteria for each assignment whether individual or
group. Students need and want to know what is expected of them. For more information
about grading, see the Evaluating Student Work section contained in this Guide.
Cooperative
Learning. Cooperative Learning is a systematic pedagogical strategy that
encourages small groups of students to work together for the achievement of a
common goal. The term 'Collaborative Learning' is often used as a synonym for
cooperative learning when, in fact, it is a separate strategy that encompasses
a broader range of group interactions such as developing learning communities,
stimulating student/faculty discussions, and encouraging electronic exchanges
(Bruffee, 1993). Both approaches stress the importance of faculty and student
involvement in the learning process.
When
integrating cooperative or collaborative learning strategies into a course,
careful planning and preparation are essential. Understanding how to form
groups, ensure positive interdependence, maintain individual accountability,
resolve group conflict, develop appropriate assignments and grading criteria,
and manage active learning environments are critical to the achievement of a
successful cooperative learning experience. Before you begin, you may want to
consult several helpful resources which are contained in Appendix N. In
addition, the Program in Support of Teaching and Learning can provide faculty
with supplementary information and helpful techniques for using cooperative
learning or collaborative learning in college classrooms.
Integrating
Technology. Today, educators realize that computer literacy is an important
part of a student's education. Integrating technology into a course curriculum
when appropriate is proving to be valuable for enhancing and extending the
learning experience for faculty and students. Many faculty have found
electronic mail to be a useful way to promote student/student or
faculty/student communication between class meetings. Others use listserves or
on-line notes to extend topic discussions and explore critical issues with
students and colleagues, or discipline- specific software to increase student
understanding of difficult concepts.
Currently, our
students come to us with varying degrees of computer literacy. Faculty who use
technology regularly often find it necessary to provide some basic skill level
instruction during the first week of class. In the future, we expect that need
to decline. For help in integrating technology into a course curriculum contact
the Program in Support of Teaching and Learning or the Instructional
Development Office (IDO) at 703-993-3141. In addition, watch for information
throughout the year about workshops and faculty conversations on the
integration of technology, teaching and learning.
Distance
Learning. Distance learning is not a new concept. We have all experienced
learning outside of a structured classroom setting through television,
correspondence courses, etc. Distance learning or distance education as a
teaching pedagogy, however, is an important topic of discussion on college
campuses today. Distance learning is defined as 'any form of teaching and
learning in which the teacher and learner are not in the same place at the same
time' (Gilbert, 1995).
Obviously,
information technology has broadened our concept of the learning environment.
It has made it possible for learning experiences to be extended beyond the
confines of the traditional classroom. Distance learning technologies take many
forms such as computer simulations, interactive collaboration/discussion, and
the creation of virtual learning environments connecting regions or nations.
Components of distance learning such as email, listserves, and interactive
software have also been useful additions to the educational setting.
For more
information about distance learning contact the Instructional Development
Office at 703-993-3141 (Fairfax Campus) and watch for workshops and faculty
discussions on the topic throughout the year.
Clicker Use in Class-
Clickers enable instructors to rapidly collect and summarize student
responses to multiple-choice questions they ask of students in class.
Collaborative/Cooperative
Learning - Cooperative and collaborative learning are
instructional approaches in which students work together in small groups
to accomplish a common learning goal.They need to be carefully planned and
executed, but they don't require permanently formed groups.
Critical Thinking
- Critical thinking is a collection of mental activities that include the
ability to intuit, clarify, reflect, connect, infer, and judge. It brings
these activities together and enables the student to question what
knowledge exists.
Experiential
Learning - Experiential learning is an approach to education
that focuses on "learning by doing," on the participant's
subjective experience. The role of the educator is to design "direct
experiences" that include preparatory and reflective exercises.
Games/Experiments/Simulations
- Games, experiments and simulations can be rich learning environments for
students. Students today have grown up playing games and using
interactive tools such as the Internet, phones, and other
appliances. Games and simulations enable students to solve
real-world problems in a safe environment and enjoy themselves while doing
so.
Humor in the
Classroom- Using humor in the classroom can enhance student
learning by improving understanding and retention.
Inquiry-Guided
Learning - With the inquiry method of instruction, students
arrive at an understanding of concepts by themselves and the
responsibility for learning rests with them. This method encourages
students to build research skills that can be used throughout their
educational experiences.
Interdisciplinary
Teaching - Interdisciplinary teaching involves combining two
different topics into one class. Instructors who participate in
interdisciplinary teaching find that students approach the material
differently, while faculty members also have a better appreciation of
their own discipline content.
Learner-Centered
Teaching - Learner-Centered teaching means the student is at
the center of learning. The student assumes the responsibility for
learning while the instructor is responsible for facilitating the
learning. Thus, the power in the classroom shifts to the
student.
Learning
Communities - Communities bring people together for shared
learning, discovery, and the generation of knowledge. Within a learning
community, all participants take responsibility for achieving the learning
goals. Most important, learning communities are the process
by which individuals come together to achieve learning goals.
Lecture
Strategies - Lectures are the way most instructors today
learned in classes. However, with today’s students, lecturing does
not hold their attention for very long, even though they are a means of
conveying information to students.
Mobile Learning-
Mobile Learning is any type of learning that happens when the learner is
not at a fixed location.
Online/Hybrid
Courses - Online and hybrid courses require careful planning
and organization. However, once the course is implemented, there are
important considerations that are different from traditional
courses. Communication with students becomes extremely
important.
Problem-Based
Learning - Problem-based Learning (PBL) is an instructional
method that challenges students to "learn to learn," working in
groups to seek solutions to real world problems. The process replicates
the commonly used systemic approach to resolving problems or meeting
challenges that are encountered in life, and will help prefer students for
their careers.
Service Learning
- Service learning is a type of teaching that combines academic content
with civic responsibility in some community project. The learning is
structured and supervised and enables the student to reflect on what has
taken place.
Social
Networking Tools- Social networking tools enable faculty to
engage students in new and different means of communication.
Teaching
Diverse Students - Instructors today encounter a diverse
population in their courses and many times need assistance in knowing how
to deal with them.
Teaching with
Cases - Case studies present students with real-life problems
and enable them to apply what they have learned in the classroom to real
life situations. Cases also encourage students to develop logical
problem solving skills and, if used in teams, group interaction
skills. Students define problems, analyze possible alternative actions
and provide solutions with a rationale for their choices.
Team-Based
Learning - Team-based learning (TBL) is a fairly new approach
to teaching in which students rely on each other for their own learning
and are held accountable for coming to class prepared. Research has
found that students are more responsible and more engaged when team-based
learning is implemented. The major difference in TBL and normal
group activities is that the groups are permanent and most of the class
time is devoted to the group meeting.
Team Teaching
- At its best, team teaching allows students and faculty to benefit from
the healthy exchange of ideas in a setting defined by mutual respect and a
shared interest in a topic. In most cases both faculty members are
present during each class and can provide different styles of interaction
as well as different viewpoints.
Writing
Assignments - Writing assignments for class can provide an
opportunity for them to apply critical thinking skills as well as help
them to learn course content
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